/***************************************************************************
 *   Copyright (C) 2008 by						   *
 *          Ali Abdou							   *
 *          Camille Gallet						   *
 *          Rémy Hubscher						   *
 *          Regis Strub							   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef _BOARD_H
#define _BOARD_H

#include <QtGui>
#include "GameEngine.hpp"
#include "Cellule.hpp"

class Board : public QWidget
{
    Q_OBJECT

    private:
        Cellule *cells[9];
        GameEngine::box board[9];
	Board(QWidget * parent=0);
	static Board * instance;
        Moving move;

    public:
        static Board * getInstance();
        ~Board();
        GameEngine::box * getBoard();
        void setBoard(GameEngine::box *);
        Cellule *getSelectedCellule();
        void getCell(int i, Cellule* c);
        Moving::kind typeOfMove(Cellule *c1, Cellule *c2);
        Moving getMove();
		void resetSelected();
		
    public slots:
       void moveValidated(); //determine le type de move, et l'envoie au GameEnigne
       void setConnect(bool);
       void unselect(Cellule*);

    signals:
       void sendMoving(Moving& m);
       void valideCoup(bool& ok,Moving &m, GameEngine::box* plateau);
};
#endif
